前提条件如下:
1. Python
2. Tkinter
代码:
from tkinter import * from tkinter import messagebox import random class Board: bg_color={ '2': '#eee4da', '4': '#ede0c8', '8': '#edc850', '16': '#edc53f', '32': '#f67c5f', '64': '#f65e3b', '128': '#edcf72', '256': '#edcc61', '512': '#f2b179', '1024': '#f59563', '2048': '#edc22e', } color={ '2': '#776e65', '4': '#f9f6f2', '8': '#f9f6f2', '16': '#f9f6f2', '32': '#f9f6f2', '64': '#f9f6f2', '128': '#f9f6f2', '256': '#f9f6f2', '512': '#776e65', '1024': '#f9f6f2', '2048': '#f9f6f2', } def __init__(self): self.window=Tk() self.window.title('ProjectGurukul 2048 Game') self.gameArea=Frame(self.window,bg= 'azure3') self.board=[] self.gridCell=[[0]*4 for i in range(4)] self.compress=False self.merge=False self.moved=False self.score=0 for i in range(4): rows=[] for j in range(4): l=Label(self.gameArea,text='',bg='azure4', font=('arial',22,'bold'),width=4,height=2) l.grid(row=i,column=j,padx=7,pady=7) rows.append(l) self.board.append(rows) self.gameArea.grid() def reverse(self): for ind in range(4): i=0 j=3 while(ij): self.gridCell[ind][i],self.gridCell[ind][j]=self.gridCell[ind][j],self.gridCell[ind][i] i+=1 j-=1 def transpose(self): self.gridCell=[list(t)for t in zip(*self.gridCell)] def compressGrid(self): self.compress=False temp=[[0] *4 for i in range(4)] for i in range(4): cnt=0 for j in range(4): if self.gridCell[i][j]!=0: temp[i][cnt]=self.gridCell[i][j] if cnt!=j: self.compress=True cnt+=1 self.gridCell=temp def mergeGrid(self): self.merge=False for i in range(4): for j in range(4 - 1): if self.gridCell[i][j] == self.gridCell[i][j + 1] and self.gridCell[i][j] != 0: self.gridCell[i][j] *= 2 self.gridCell[i][j + 1] = 0 self.score += self.gridCell[i][j] self.merge = True def random_cell(self): cells=[] for i in range(4): for j in range(4): if self.gridCell[i][j] == 0: cells.append((i, j)) curr=random.choice(cells) i=curr[0] j=curr[1] self.gridCell[i][j]=2 def can_merge(self): for i in range(4): for j in range(3): if self.gridCell[i][j] == self.gridCell[i][j+1]: return True for i in range(3): for j in range(4): if self.gridCell[i+1][j] == self.gridCell[i][j]: return True return False def paintGrid(self): for i in range(4): for j in range(4): if self.gridCell[i][j]==0: self.board[i][j].config(text='',bg='azure4') else: self.board[i][j].config(text=str(self.gridCell[i][j]), bg=self.bg_color.get(str(self.gridCell[i][j])), fg=self.color.get(str(self.gridCell[i][j]))) class Game: def __init__(self,gamepanel): self.gamepanel=gamepanel self.end=False self.won=False def start(self): self.gamepanel.random_cell() self.gamepanel.random_cell() self.gamepanel.paintGrid() self.gamepanel.window.bind('Key>', self.link_keys) self.gamepanel.window.mainloop() def link_keys(self,event): if self.end or self.won: return self.gamepanel.compress = False self.gamepanel.merge = False self.gamepanel.moved = False presed_key=event.keysym if presed_key=='Up': self.gamepanel.transpose() self.gamepanel.compressGrid() self.gamepanel.mergeGrid() self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge self.gamepanel.compressGrid() self.gamepanel.transpose() elif presed_key=='Down': self.gamepanel.transpose() self.gamepanel.reverse() self.gamepanel.compressGrid() self.gamepanel.mergeGrid() self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge self.gamepanel.compressGrid() self.gamepanel.reverse() self.gamepanel.transpose() elif presed_key=='Left': self.gamepanel.compressGrid() self.gamepanel.mergeGrid() self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge self.gamepanel.compressGrid() elif presed_key=='Right': self.gamepanel.reverse() self.gamepanel.compressGrid() self.gamepanel.mergeGrid() self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge self.gamepanel.compressGrid() self.gamepanel.reverse() else: pass self.gamepanel.paintGrid() print(self.gamepanel.score) flag=0 for i in range(4): for j in range(4): if(self.gamepanel.gridCell[i][j]==2048): flag=1 break if(flag==1): #found 2048 self.won=True messagebox.showinfo('2048', message='You Wonnn!!') print("won") return for i in range(4): for j in range(4): if self.gamepanel.gridCell[i][j]==0: flag=1 break if not (flag or self.gamepanel.can_merge()): self.end=True messagebox.showinfo('2048','Game Over!!!') print("Over") if self.gamepanel.moved: self.gamepanel.random_cell() self.gamepanel.paintGrid() gamepanel =Board() game2048 = Game( gamepanel) game2048.start()
我们在代码中定义了两个类:
变量:
其余只是标志变量。
功能:
此类没有很多变量,只有一些布尔变量指示游戏状态。
功能:
方法:
如果任何一个单元格值都达到2048,则玩家将获胜,并且屏幕上会闪烁一个消息框,宣布获胜者。
我们已经成功地用python开发了流行的2048游戏。开发游戏而不是玩别人的游戏非常有趣,现在我们将玩自己开发的游戏。
以上就是python基于tkinter制作图形界面的2048游戏的详细内容,更多关于python 图形界面2048游戏的资料请关注脚本之家其它相关文章!