豹子:三张一样的牌,如3张6.
# -*- coding: utf-8 -*-
"""
# @Time : 2021-01-07 14:55
# @author : jianwei
# @Software : PyCharm
"""
import random
import operator
puke = [] # 存储扑克牌
num_list = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
hua_list = ['梅花', '红桃', '黑桃', '方块']
sotr_dic = {'2': 0, '3': 1, '4': 2, '5': 3, '6': 4, '7': 5, '8': 6, '9': 7, '10': 8, 'J': 9, 'Q': 10, 'K': 11, 'A': 12,
'对子': 15, '顺子': 30, '顺金': 60, '豹子': 100}
count_new_list = [] # 存储玩家分数和排序后排名
count_dic = {} # 存储玩家分数
# 准备52张扑克
for hua in hua_list:
for num in num_list:
a = hua + num
puke.append(a)
player_dic = {'玩家1': [], '玩家2': [], '玩家3': [], '玩家4': [], '玩家5': []}
# 随机给五个玩家发牌
# print(len(puke))
for key, value in player_dic.items():
for i in range(3):
plate = random.sample(puke, 3)
player_dic[key] = plate
for i in plate:
puke.remove(i)
# print(player_dic)
# 获取玩家的牌型
def paixing(list1):
num = []
huase = []
for i in list1:
a = i[2:]
b = i[:2]
num.append(a)
huase.append(b)
return num, huase
# 对数字的牌型进行排序
def sotr(num):
new_num = []
sort_list2 = []
list1 = []
for i in num:
new_num.append(sotr_dic[i])
new_num = sorted(new_num)
for new in new_num:
sort_list2.append([k for k, v in sotr_dic.items() if v == new])
for m in sort_list2:
for n in m:
list1.append(n)
return list1
# 对玩家的牌形统计分数
def count(num, huase):
a = 0
base_count = sotr_dic[num[0]] + sotr_dic[num[1]] + sotr_dic[num[2]]
if num[0] == num[1] and num[1] == num[2]:
paixing = '豹子'
a = base_count + sotr_dic[paixing]
# print(paixing, a)
elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]] and sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and (huase[0] == huase[
1] and huase[1] == huase[2]):
paixing = '顺金'
a = base_count + sotr_dic[paixing]
# print(paixing, a)
elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]]) and (sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and (
huase[0] != huase[
1] or huase[1] != huase[2]):
paixing = '顺子'
a = base_count + sotr_dic[paixing]
# print(paixing, a)
elif (num[0] == num[1] and num[1] != num[2]) or (num[1] == num[2] and num[0] != num[1]) or (
num[0] == num[2] and num[1] != num[0]):
paixing = '对子'
a = base_count + sotr_dic[paixing]
# print(paixing, a)
else:
a = base_count
return a
# 对存储玩家分数的字典进行排序
def compare(count_dic):
d = list(zip(count_dic.values(), count_dic.keys()))
return sorted(d, reverse=True)
for key, value in player_dic.items():
# print(key,value)
num, huase = paixing(value)
# print(num,huase)
num = sotr(num)
# print(num, huase)
count1 = count(num, huase)
# print(count1)
count_dic[key] = count1
print(key + "的牌为:" + str(value))
count_new_list = compare(count_dic)
# print(count_new_list)
print('最终排名:' + "\t" + count_new_list[0][1] + "第一名" + "\t" + count_new_list[1][1] + "第二名" + "\t" + count_new_list[2][
1] + "第三名" + "\t" + count_new_list[3][1] + "第四名" + "\t" + count_new_list[4][1] + "第五名")
到此这篇关于python编写扎金花小程序的文章就介绍到这了,更多相关pytho扎金花小程序内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!